

Jess and Soph make for a fantastic team, and the fun way they interact with each other in between levels helps bring you into the mood of the game. Definitely one of those games that a lot of the enjoyment comes from playing with a friend. Wolfenstein: Youngblood was a surprisingly great game. It was definitely more fun being able to play with a friend, but I think I've now had my fill of the Borderlands franchise, and won't be too eager for any future games. It wasn't until sometime in 2020, I think, where I was playing it with my friend, and we were able to get through the whole game, and most of the DLC stories. However, sometimes you try playing a game and just can't "get into it". I spent hundreds of hours playing Borderlands 2, so when a new Borderlands game was coming out, I was pretty excited. Seems many people ended up really liking it, so good for them. Not to mention that some puzzles were so obtuse that it was more frustrating than fun. Unfortunately, what could go wrong is them trying to force an awkward story into the game, which really just brought down the entire thing. A puzzle game entirely based on perspective and size? What could go wrong? I had followed the development for years. Superliminal was a game I was really excited for coming out. There's so much to do and explore in this game, and with new updates still coming out, I look forward to more time with Forager. It starts out slow, but after a few hours, you have machines constantly cranking out items, and assistants helping you collect things. Although it's a game that you end up being much much more active in. So I look forward to giving it another try sometime soon.įorager is another game that scratches my "idle/incremental" itch. Luckily, they are still releasing new updates to the game, and improving every aspect of it. Even though it was supposedly made by a different team, I can't help but suspect that Avalanche bit off more than they could chew trying to release two big games in the same year. Unfortunately, Generation Zero released in a bit of a rough state. A new game from the team behind Just Cause, what could go wrong? A big open world game with robots and crafting. Generation Zero was another game I was curious about leading up to its release. And they've been releasing new updates with more and more stuff to do, that I'm sure I'll be spending much more time in this game in the future as well. A huge environment to explore and exploit the resources, to build machines to make parts that help make more machines to make more parts.

Satisfactory has consumed so much of my time, it is unbelievable. So why does it feel kinda lacking? I intend to get back into it eventually, since it is still a solid open world game. But then splattered with a ton of color and humor. So there being a sequel coming out, and being developed by one of my favorite developers, Avalanche? Sounds great to me! The finished product ended up feeling a bit like Avalanche's Mad Max game, which was fantastic. A post-apocalyptic world, with a healthy dose of humor spread throughout, reminded me of the original Fallout games. When I finally was able to get it to work, I quickly found it fun. The original RAGE was a strange, buggy oddity. 2019 was no exception.Ģ019 saw the surprise release of a RAGE 2, which was the sequel to one of my favorite games, RAGE. I'm always excited for new and interesting games.
